I’ve finally got around to posting some screenshots from the end of year one assignment for my Game Development Diploma. The project was completed in groups of 4 and combined work from previous assignments we had worked on seperately. We had just under two weeks to put it all together so there was a fair bit of time pressure.
The assignment was to create an world with a general case terrain, 10 buildings and 5 patrols containing 6 tanks. The enemy tanks patrolled the world, the player patrols tried to blow everything up.
Everything was written in C++, DirectX was used for graphics, input and sound. We used ODE for our collision & physics.
This was a programming assignment but the artists on the course kindly provided us with models to put into our world. The skybox was borrowed from Call of Duty.
So without further ado here are some screenshots, click on a thumbnail to view the full-size image.







